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Tag Archives: Interactive
Now, this is well done!
“Have you ever dreamt of peeking under an international icon’s dress, taking a shower with a rugbyman, stroking the chest of your favorite singer, attending an outdoor opera?
With “Instant V.” by SNCF, it’s possible! You can now book events and train tickets at the same time & place: concerts, exhibits, museums, plays, musicals, festivals, sports games, theme parks, etc. It’s both simpler and faster!”
St John Ambulance launched a campaign, titled “Save The Boy”, that aims to encourage people to learn basic first aid, as while there may be thousands of SJA volunteers in the UK, they can’t always be there when an emergency occurs.
The campaign begins with an ad, shown above, directed by Dougal Wilson, which shows a child badly injuring himself by falling from a tree, with his father powerless to do anything to help him due to his lack of basic first aid skills. The spot is then supported by an interactive web experience, found online at sja.org.uk/savetheboy, where users can aid the father in helping his son, and learn some useful first aid information themselves along the way.
The Human Body is the first release from design studio Tinybop as part of their “Explorer’s Library” series that seeks to “help children develop a foundational understanding of the world.” The immersive anatomy app for kids features some great artwork work from illustrator and designer Kelli Andersen who created 200+ illustrations of bones, veins, muscles and other components that comprise the interactive environment as well as the stop-motion video above.
Get it here.
Samaritans is an organization that supports and helps people in distress. Its members are volunteers. To alert the general public to suicide, the organization installed a screen next to a phone booth in the subway. When the phone rang, you could see who was calling and why. If somebody answered the phone, he or she had the chance to become a volunteer. If unfortunately nobody picked up the phone, the person on the screen committed an irredeemable act and the following message appeared on the screen: Let us not miss a single call.
One Photoshop magician, one bus stop and lots of hidden cameras.
Scan a code on your child’s Pajamas, then start an automatic children’s storybook on your mobile device – with Smart PJ’s.
Heineken is trying to tap into club culture with an interactive bottle design that uses micro sensors and wireless technology to interact with drinkers. The LED lights react when people toast each other and sip from the bottle, and they can be synchronized to music as well.
Friends: Frederik, Charlotte, and Mik
Indoor architecture at the OMNI Hotel
Conference hall at the Hilton Hotel
Dancing at the Microsoft Windows Lounge
Dinner with Danes at the authentic Papi Tino’s restaurant
Homeless man creating awareness of his situation
Friends: Charlotte, Mathias, me, Frederik, and Kristian
Dennis Crowley, co-founder of Foursquare
Foursquare data from Manhattan, NYC and Tokyo, Japan
Space was one of the big topics at this year’s SXSW
You meet all kinds of great people at SXSW. Even pirates
Concert at Mohawk
View on Austin Downtown from the other side of the river
Shawn Fanning and Sean Parker, founders of Napster. John Perry Barlow, Alex Winter, and Eugene Hernandez. About the movie Downloaded. Napster: The Music. The Battle. The Revolution
Dinner at my favorite restaurant in Austin: Ruth’s Chris Steak House
View from the skies. All the way from France, through Belgium, Holland, Germany, and home to Denmark.
This is the reason for the silence on the blog this past week. I went to the conference and festival South by Southwest (SXSW) in Austin, Texas once again. This year I only went for Interactive though. And not Music and Film, as I did last year.
Yet again it was an explosion of inputs. Wherever you are, there’s cool and interesting people around you. It’s hard to choose which session to go to, because the amount of interesting topics is major. I always try to go to some, that are not the obvious choice for my field – to get another kind of inspiration, than what I usually get. If I only went to the obvious ones, we could all just sit there and agree – and not really feel that we received anything from it.
Street art and furniture in public places tends to be the last thing on the minds of public planners. Many artists have been branching out into more creative and innovative ways of putting inviting and interesting designs for the general public. Carmela Bogman and Rogier Martin of The Netherlands have come up with an interactive design for the people.
By utilizing a hydraulic system, users can determine which pieces to bring up and determine their own seated or standing heights to set the modular blocks at. There are three retractable pieces that come up to function as a lounge area, eating spot or meeting place – or just lower them all down to be flush with the cement to keep the flow of traffic moving.
Here is the latest ‘Happiness’ project from Coca-Cola, this time from Korea, where a huge interactive dancing vending machine was created, rewarding people who completed the tasks with free drinks, the harder the challenge the more free coke people scored.
Adidas NEO is taking window shopping to a new level with an interactive digital window concept, that connects to your smartphone. Now it is possible to shop at the store after hours.
With TGV, Lyon-Brussels is direct. To highlight the direct link between the capital of the Gauls and the capital of Europe, SNCF and its agency TBWA/PARIS invited people from Lyon to take a look at Brussels during a particularly surprising experience.
Such a fine idea by digital agency Zaraguza Digital.
A new way to give fans and clients an opportunity to take a deeper look into the company.
When I first saw the photos from this lovely installation in Montreal I smiled. I absolutely love, when a city allows artists to put up installations that makes the citizens use the their city. But the I saw the video!
It made me love this installation even more!
21 Balançoires (21 Swings) is a recent project by Canadian design collective Daily Tous Les Jours, known for their wide variety of interactive public installations and experiences. Surrounded on both sides by a new music complex and science center, designers Mouna Andraos and Melissa Mongiat chose to bridge the gap between the two by converting a narrow strip of land into an enormous interactive instrument.
Pre-recorded sounds from a xylophone, piano, and other instruments were programmed into color-coded swings that when in use play various notes, however when swung in unison with careful cooperation, more complex melodies and harmonies arise. An additional “secret mode” was programmed to only play when all 21 swings were in use.